Add Tape Engine and Granular Glitch visual effects (v0.13.0)
Tape Engine: a varispeed reel-to-reel. Audio runs through a ring buffer read at a glided 'speed'; the editor draws two spinning reels you press-and-hold to brake, diving the pitch like a finger on a slowing tape. Wow (slow, tempo-synced via division) and flutter (fast) wobble the rate; hiss adds tape noise. Granular Glitch: records the signal and, driven by Intensity, jumps the read head back to replay short grains (stutter/repeat/octave glitch). A new VizEffect interface lets the processor publish a decimated scope + playhead; the engine exposes it per slot (effectScope/effectPlayhead), and the editor draws a dotted oscilloscope with the jumping playhead over it plus a horizontal Intensity slider. The scope reads in the Canvas draw phase (redraw only, no recomposition), mirroring the VU-meter path. Also make the toolbox device picker scrollable so all types stay reachable. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -22,8 +22,8 @@ android {
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// (android.media.midi) and AAudio low-latency audio we rely on.
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minSdk = 26
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targetSdk = 34
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versionCode = 32
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versionName = "0.12.1"
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versionCode = 33
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versionName = "0.13.0"
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// We provide our own instrumentation runner if/when tests are added.
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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