Lay out and place the SF2/XI loader's audition keyboard like the toolbox and
tracker keyboards: extract it into SoundFontKeyboard (an octave selector above two
weighted octaves) and pin it at the bottom of the device editor, with the controls
scrolling in a weighted region above (1.7 : 1, matching the toolbox tab) — so it's
the same height and always visible instead of scrolling away. Patch bump to 0.3.1
(versionCode 4).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- SF2/XI loader: add a Loop XFade control (ms, 0-500) next to the loop toggle.
SampleVoice crossfades the loop tail into its head for a click-free seam even
when the file's loop points don't match; 0 ms keeps the previous hard wrap.
Threaded through VoiceSample and all noteOn call sites.
- Add a reusable RepeatButton: fires on press then auto-repeats while held with
an exponentially shrinking interval (stops on release/scroll-off). Applied to
every +/- stepper (tempo, MIDI channel, arrangement repeats, audition/keyboard
octave, and the new crossfade).
- Bump version to 0.3.0 (versionCode 3) per the minor-per-change policy.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Global rename of the app/package identifier from
com.reactorcoremeltdown.sizzletracker to space.rcmd.android.sizzle:
- build.gradle.kts: applicationId + namespace.
- Move the Kotlin source tree (main + test) and rewrite every package/import.
- native_audio.cpp: JNI symbol names (Java_space_rcmd_android_sizzle_...) so the
Oboe callback still links against the relocated NativeAudioBridge.
- docs: package/file-map header.
The desktop-project GitHub URLs (github.com/reactorcoremeltdown/sizzletracker)
and the Reactorcoremeltdown copyright/SPDX author identity are intentionally left
unchanged. Note: the new applicationId installs as a separate package (existing
installs won't upgrade in place).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A retro, grid-based music tracker for Android (Kotlin + Jetpack Compose,
single Activity) with four equally-capable input methods (touch, keyboard,
gamepad, MIDI) and four tabs: tracker, mixer, toolbox, settings.
Highlights:
- Tracker: Canvas-drawn 4-track pattern grid over an 8-lane arrangement roll,
with a glyph cache and draw-phase state reads so the playhead and edits
redraw without per-frame recomposition.
- Audio: sample-accurate sequencer feeding a shared AudioEngine, driven by
either a Kotlin AudioTrack loop or native Oboe/AAudio via JNI (16 KB-aligned
native libs). media3 MediaSession for lock-screen/headset transport.
- Toolbox: 16 instrument/effect slots with a 2-octave audition keyboard;
single-tap select, double-tap edit, long-press clear.
- Note entry: long-press cell popups (piano keyboard / value steppers) plus
keyboard/gamepad stepping that resumes from the last note/channel entered.
Velocity capped at 0x7F, channel at 16.
- Selection/clipboard (cut/copy/paste/delete) and .sng import/export
compatible with the reference desktop tool.
- A `profile` build type (non-debuggable, debug-signed) for realistic
on-device performance testing.
- Developer handover documentation under docs/.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>