Files
sizzletracker-android/app
Reactorcoremeltdown 750d928ce1 Hold-to-repeat for navigation keys across keyboard, gamepad and MIDI (v0.6.0)
Navigation and value-step actions (Nav Up/Down/Left/Right, Next/Prev
Column, Increment/Decrement) now auto-repeat while their control is held —
fire once on press, then accelerate from 320ms to 45ms per step — and stop
the instant it's released. Implemented ONCE as a shared repeater in
InputRouter (pressRepeat/releaseRepeat, keyed by the physical control id),
so all three hardware inputs get identical behaviour:
 * Keyboard: the OS's own key auto-repeat is now ignored (held notes sustain
   instead of retriggering) and holds are driven by the shared repeater;
   key-up ends it.
 * Gamepad: buttons, D-pad hat AND analog sticks repeat (they all funnel
   through controlDown/controlUp); releasing the main control stops it,
   releasing a chord modifier does not.
 * MIDI: a momentary nav CC repeats between its press (value>=64) and
   release (value<64).

One-shots (transport, tab switch, notes, clear) are unaffected — they fire
once even when held. InputRouter takes an injectable dispatcher so the new
InputRouterTest drives the accelerating schedule on a virtual clock
(verifies repeat-while-held, stop-on-release, one-shot-fires-once, and that
an unrelated release doesn't stop the active repeat). All unit tests pass;
on-device smoke confirms single-press nav + transport still work, no crash.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 15:14:34 +02:00
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