Files
sizzletracker-android/README.md
Reactorcoremeltdown a5fdc7b6c4 Prepare for open-source release under GPL-3.0-or-later; docs & test maintenance
- Add GPL-3.0 LICENSE and SPDX headers (GPL-3.0-or-later) to every source file
  (58 Kotlin, the C++ file, and the sample-pack HTML tool).
- README: state the GPL-3.0-or-later license (+ badge); fix stale "256 beats"
  -> "256 bars"; fix build instructions (the Gradle wrapper is committed);
  mention master recording and the sample-pack tool.
- DEVELOPER_HANDOVER: resync with the codebase — corrected the wrapper note,
  architecture diagram, full file map, the add-instrument/effect guide, Oboe
  (now default with fallback, not an opt-in toggle), moved SF2/XI to implemented,
  and added recently shipped features with an honest remaining/optional list.
- Fix a pre-existing broken unit test: SngFormatTest called the old
  SngFormat.import(text); the API is importInto(project, text). Tests compile
  and pass again.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:47:29 +02:00

3.0 KiB

Sizzletracker (Android)

A retro, grid-based music tracker for Android — monospace UI, pixel icons, demoscene-style pattern editing — playable equally with touch, keyboard, gamepad, and MIDI (USB or Bluetooth).

platform language ui license

Features at a glance

  • Tracker tab — 4-track pattern grid (note / velocity-hex / MIDI-channel per track), beat & bar coloring, tap-to-focus + drag-to-edit with haptics and scale-aware note entry; plus an 8-lane arrangement piano-roll (up to 256 bars) with A/B loop regions.
  • Mix tab — 4 channels, each with an instrument + 4 FX slots, MIDI channel, volume, mute/solo.
  • Toolbox tab — 16 slots for instruments (NES synth, sampler, SF2/XI) and effects (arp, transposer, LFO, tape delay, reverb, filters, 10-band EQ, bitcrusher). Every device has an auto-generated editor and text presets.
  • Setup tab.sng project save/load, color themes (with import/export), gamepad bindings, and searchable/collapsible MIDI bindings.
  • Master recording — render the master bus (with FX tail) to a WAV file.
  • Background playback with a media notification (Play/Pause/Stop).
  • Two-thread design — Compose UI on the main thread, a sample-accurate sound engine on its own high-priority thread.

There is also a standalone tools/samplepack-builder.html — an offline page for assembling Sampler preset bundles (drop audio onto 16 note-labelled pads, then download an importable .zip).

Build & run

Open the project in Android Studio (2024.1+) and Run on an API 26+ device or emulator.

From the CLI (the Gradle wrapper is committed, so a fresh clone needs no setup):

./gradlew assembleDebug

Where to start reading

See docs/DEVELOPER_HANDOVER.md — a from-scratch tour written for a developer new to Android: architecture, the file map, the "one action / one song / two threads" model, how to add an instrument or input, and an honest implemented-vs-TODO list.

Fastest orientation in code: model/Project.ktinput/InputAction.ktui/AppViewModel.ktaudio/AudioEngine.kt.

Project format

Songs use a human-readable .sng text format (see io/ProjectIo.kt), aligned in spirit with the desktop Sizzletracker; a byte-exact compatibility shim is a listed TODO in the handover doc.

License

Sizzletracker is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 or later (GPL-3.0-or-later). See the LICENSE file for the full text; every source file carries an SPDX GPL-3.0-or-later header.

Copyright © 2026 Reactorcoremeltdown