Add detailed user guide with screenshots
docs/USER_GUIDE.md: a full walkthrough of every screen — Tracker (transport, grid, note-offs, scrolling), the punch-in keyboard, Arrangement, Mix (channels, FX routing, recording), Toolbox (tile gestures, Synth/Sampler/ SF2-XI editors, effects, presets) and Setup (projects, audio routing, themes, input bindings). Also covers the four input methods incl. the new hold-to-repeat, file formats, recording, and default keyboard/gamepad/MIDI maps. 11 on-device screenshots under docs/screenshots/, linked from README. Also refresh the README's stale "NES synth" wording to "3-oscillator synth" (renamed in v0.5.0). Docs only — no code change, so no version bump or rebuild. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@@ -11,6 +11,9 @@ gamepad, and MIDI** (USB or Bluetooth).
|
||||
<img alt="license" src="https://img.shields.io/badge/license-GPL--3.0--or--later-e05a4b">
|
||||
</p>
|
||||
|
||||
📖 **[Full User Guide](docs/USER_GUIDE.md)** — a detailed, screenshot‑by‑screenshot
|
||||
walkthrough of every tab, instrument, effect and control.
|
||||
|
||||
## Features at a glance
|
||||
|
||||
- **Tracker tab** — 4-track pattern grid (note / velocity-hex / MIDI-channel per
|
||||
@@ -19,7 +22,7 @@ gamepad, and MIDI** (USB or Bluetooth).
|
||||
with A/B loop regions.
|
||||
- **Mix tab** — 4 channels, each with an instrument + 4 FX slots, MIDI channel,
|
||||
volume, mute/solo.
|
||||
- **Toolbox tab** — 16 slots for instruments (NES synth, sampler, SF2/XI) and
|
||||
- **Toolbox tab** — 16 slots for instruments (3-oscillator synth, sampler, SF2/XI) and
|
||||
effects (arp, transposer, LFO, tape delay, reverb, filters, 10-band EQ,
|
||||
bitcrusher). Every device has an auto-generated editor and text presets.
|
||||
- **Setup tab** — `.sng` project save/load, color themes (with import/export),
|
||||
|
||||
417
docs/USER_GUIDE.md
Normal file
@@ -0,0 +1,417 @@
|
||||
<!-- SPDX-FileCopyrightText: 2026 Reactorcoremeltdown -->
|
||||
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
|
||||
|
||||
# Sizzletracker — User Guide
|
||||
|
||||
Sizzletracker is a retro, demoscene‑flavoured **music tracker for Android**. You
|
||||
sequence notes on a fixed‑width grid, build a song out of reusable pattern
|
||||
**blocks**, and play everything through built‑in synths, samplers and effects — a
|
||||
low‑latency native audio engine driving it all. Everything can be driven equally
|
||||
by **touch, a physical keyboard, a gamepad, or MIDI**.
|
||||
|
||||
> **Screenshots** in this guide were taken on a phone in the *Vintage Beige*
|
||||
> theme. Your colours will differ if you pick another palette, and any floating
|
||||
> buttons you see over the app in a shot belong to a different app, not
|
||||
> Sizzletracker.
|
||||
|
||||
---
|
||||
|
||||
## Contents
|
||||
|
||||
1. [Requirements & install](#requirements--install)
|
||||
2. [Core concepts](#core-concepts)
|
||||
3. [Getting around: the four tabs](#getting-around-the-four-tabs)
|
||||
4. [Tracker tab](#tracker-tab)
|
||||
5. [The punch‑in keyboard](#the-punch-in-keyboard)
|
||||
6. [Arrangement](#arrangement)
|
||||
7. [Mix tab](#mix-tab)
|
||||
8. [Toolbox tab](#toolbox-tab)
|
||||
- [Instruments](#instruments)
|
||||
- [Effects](#effects)
|
||||
- [Presets](#presets)
|
||||
9. [Setup tab](#setup-tab)
|
||||
10. [Input devices & hold‑to‑repeat](#input-devices--hold-to-repeat)
|
||||
11. [Files, projects & sharing](#files-projects--sharing)
|
||||
12. [Recording](#recording)
|
||||
13. [Default control maps](#default-control-maps)
|
||||
14. [Tips & troubleshooting](#tips--troubleshooting)
|
||||
|
||||
---
|
||||
|
||||
## Requirements & install
|
||||
|
||||
- **Android 8.0 (Oreo) or newer.** The app relies on the native MIDI API and
|
||||
low‑latency AAudio, which need this floor.
|
||||
- Audio uses **Oboe** (low‑latency) with an automatic fallback to the standard
|
||||
path if Oboe can't start on your device.
|
||||
- Installed as an APK (e.g. from a personal F‑Droid repository). Package id:
|
||||
`space.rcmd.android.sizzle`.
|
||||
|
||||
---
|
||||
|
||||
## Core concepts
|
||||
|
||||
A few ideas make the whole app click:
|
||||
|
||||
- **Tracks vs. channels.** The pattern grid has four vertical **tracks** (columns
|
||||
of notes). Each note carries a **MIDI channel** number; that channel decides
|
||||
which **mixer channel (bus)** actually sounds it. So *where* a note sits in the
|
||||
grid is independent of *which instrument* plays it — routing is by channel.
|
||||
- **Blocks.** A **block** is a short pattern. You compose blocks in the Tracker,
|
||||
then lay them out over time in the **Arrangement** to form the full song.
|
||||
- **The Toolbox** holds up to 16 **devices** — instruments (Synth, Sampler,
|
||||
SF2/XI) and effects (delay, filter, reverb, MIDI arpeggiator, …). The Mix tab
|
||||
assigns one instrument and up to four effects to each of the four channels.
|
||||
- **Four equal inputs.** Touch, keyboard, gamepad and MIDI are all translated
|
||||
into the same internal actions, so every feature works from every device.
|
||||
|
||||
---
|
||||
|
||||
## Getting around: the four tabs
|
||||
|
||||
The bottom bar switches between the four main screens:
|
||||
|
||||
| Tab | What it's for |
|
||||
|-----|---------------|
|
||||
| **Tracker** | Enter notes, edit patterns, arrange blocks into a song |
|
||||
| **Mix** | Assign instruments/effects to channels, set levels, arm recording |
|
||||
| **Toolbox** | Create and edit the 16 instrument/effect devices, manage presets |
|
||||
| **Setup** | Projects, audio routing, themes, input bindings, MIDI panic |
|
||||
|
||||
---
|
||||
|
||||
## Tracker tab
|
||||
|
||||
<img src="screenshots/01-tracker.png" width="300" alt="Tracker tab">
|
||||
|
||||
The top of the screen is the transport and editing toolbar; below it is the
|
||||
pattern grid; below that (in portrait) is the Arrangement.
|
||||
|
||||
**Transport row**
|
||||
|
||||
- **⧉ STOP** — stop playback. Pressing STOP again when already stopped rewinds to
|
||||
the start.
|
||||
- **▶ PLAY / ❚❚ PAUSE** — start or pause. When the arrangement is empty, the
|
||||
currently‑edited pattern loops so the Tracker is always audible while you work.
|
||||
- **– / + BPM** — nudge the tempo. Hold to repeat.
|
||||
- **SIG** — time signature (beats per bar / beat unit).
|
||||
|
||||
**Pattern row**
|
||||
|
||||
- **BLK** — which block you're editing.
|
||||
- **LEN** — the block's length in lines.
|
||||
- **SCALE** — the musical scale used when entering/transposing notes (e.g.
|
||||
*Chromatic*). Note edits snap to this scale.
|
||||
- **ROOT** — the scale's root note.
|
||||
|
||||
**Editing row**
|
||||
|
||||
- **SEL** — start/extend a selection.
|
||||
- **✂ / ⧉ / 📋** — cut, copy, paste the selection.
|
||||
- **✕** — clear the focused cell(s).
|
||||
- **OFF ===** — place a **note‑off** on the focused track (see below).
|
||||
- **SKIP** — how many lines the cursor jumps after each note entry (step size).
|
||||
- **KBD** — show/hide the punch‑in keyboard.
|
||||
|
||||
**The grid**
|
||||
|
||||
Each row is one line (numbered in hex on the left). Each of the four tracks shows
|
||||
three columns:
|
||||
|
||||
- **Note** — e.g. `C‑4`, or `···` when empty, or `===` for a note‑off.
|
||||
- **Velocity** — how hard the note plays (hex), or `..` when empty.
|
||||
- **Channel** — the MIDI channel that routes the note to a mixer bus.
|
||||
|
||||
The **cursor** highlights the focused cell; tap a cell to move there. The
|
||||
**playhead** row is highlighted while playing. Beat and bar lines are tinted so
|
||||
you can read the meter at a glance.
|
||||
|
||||
**Scrolling & follow.** During playback the grid auto‑centres on the playhead;
|
||||
flick up/down to detach into free **inertial scrolling**; switching to another
|
||||
block re‑attaches the auto‑follow.
|
||||
|
||||
**Note‑offs are tied to their track.** A `===` cell has no note, velocity or
|
||||
channel of its own — it simply releases whatever that track last started. This is
|
||||
how you end a sustained note cleanly.
|
||||
|
||||
---
|
||||
|
||||
## The punch‑in keyboard
|
||||
|
||||
Tap **KBD** to reveal a two‑octave on‑screen piano fixed at the bottom.
|
||||
|
||||
<img src="screenshots/02-tracker-keyboard.png" width="300" alt="Punch-in keyboard">
|
||||
|
||||
The bar above the keys sets what you're punching in:
|
||||
|
||||
- **CH** — the MIDI channel written into new notes (routes them to a mixer bus).
|
||||
- **OCT** — the octave pair shown on the two rows.
|
||||
- **VEL** — the velocity written into new notes.
|
||||
|
||||
Playing a key enters a note at the cursor and advances by the **SKIP** amount.
|
||||
The same keyboard is also used purely to *audition* instruments in the Toolbox.
|
||||
|
||||
---
|
||||
|
||||
## Arrangement
|
||||
|
||||
Below the grid is the Arrangement — a timeline of your blocks.
|
||||
|
||||
- Rows are **lanes** (independent parts that play together); columns are beats.
|
||||
- Paint a block into a lane so it sounds at that point; a **contiguous run** of the
|
||||
same block plays it through beat‑by‑beat.
|
||||
- **M** mutes a lane.
|
||||
- **LOOP** loops the arrangement; **A** / **B** define two loop regions, each with
|
||||
its own repeat count (the **–/×N/+** controls).
|
||||
- **FILL** helps lay a block across a span quickly.
|
||||
|
||||
The canvas extends up to 256 bars, so full songs fit.
|
||||
|
||||
---
|
||||
|
||||
## Mix tab
|
||||
|
||||
<img src="screenshots/03-mix.png" width="300" alt="Mix tab">
|
||||
|
||||
Four channels, side by side. For each channel:
|
||||
|
||||
- **INSTRUMENT** — the Toolbox device that makes its sound.
|
||||
- **FX 1–4** — up to four insert effects, applied in order.
|
||||
- **MIDI CH** — which MIDI channel this bus listens on. Notes whose channel
|
||||
matches play here. (Set two buses to the same channel to layer them.)
|
||||
- **VOLUME** — drag the fader.
|
||||
- **LIM** — a per‑channel soft‑clip limiter.
|
||||
- **M / S** — mute / solo.
|
||||
|
||||
The strip along the top controls **recording** of the master output:
|
||||
|
||||
- **● ARM** — arm recording; capture begins when you press play.
|
||||
- **TAIL** — how many bars of effect tail to keep after the sequencer stops.
|
||||
- **DIR** — the destination folder for the rendered file.
|
||||
- **master → WAV** — the master bus is captured to a stereo WAV.
|
||||
|
||||
---
|
||||
|
||||
## Toolbox tab
|
||||
|
||||
<img src="screenshots/04-toolbox.png" width="300" alt="Toolbox grid">
|
||||
|
||||
A 4×4 grid of 16 device slots. Filled tiles show the device name and whether it's
|
||||
an instrument (**INS**) or effect (**EFF**).
|
||||
|
||||
**Tile gestures**
|
||||
|
||||
- **Single tap an empty tile** → choose a device to load.
|
||||
|
||||
<img src="screenshots/05-device-picker.png" width="300" alt="Device picker">
|
||||
|
||||
- **Single tap a filled tile** → open its editor.
|
||||
- **Long‑press a filled tile** → clear it (a confirmation appears first, since
|
||||
clearing discards the device and its settings and can't be undone).
|
||||
|
||||
The keyboard pinned at the bottom of the Toolbox auditions the current device.
|
||||
|
||||
### Instruments
|
||||
|
||||
**Synth** — a three‑oscillator subtractive synth (Minimoog‑style): three
|
||||
oscillators → mixer → resonant low‑pass filter (with its own envelope and key
|
||||
tracking) → amplifier, plus a tempo‑synced LFO and a small modulation matrix. The
|
||||
editor is paged (swipe, or tap the dots): **Oscillators**, **Filter**, **Amp +
|
||||
LFO**, **Mod**.
|
||||
|
||||
<img src="screenshots/06-synth-editor.png" width="300" alt="Synth editor — oscillators">
|
||||
|
||||
Controls are **rotary knobs**: slide a finger up/down to change a value (a full
|
||||
sweep spans a comfortable travel distance, so fine tweaks are easy), and
|
||||
**double‑tap a knob to reset** it to its default. Factory presets include
|
||||
chiptune tones and a darkwave/industrial set (plucky basses, cutting leads, and
|
||||
harsh detuned deep basses for layering).
|
||||
|
||||
**Sampler** — a 16‑pad drum/sample bank. Each pad maps to a consecutive note from
|
||||
C2 upward.
|
||||
|
||||
<img src="screenshots/08-sampler-editor.png" width="300" alt="Sampler editor">
|
||||
|
||||
Per pad you can **IMPORT WAV**, **RECORD**, **CLIP** (trim with the waveform
|
||||
markers), **NORMALIZE**, or **CLEAR**, and set a per‑pad **volume**. Tap a pad in
|
||||
the grid to play and select it.
|
||||
|
||||
**SF2 / XI Loader** — loads a single sample/instrument from a SoundFont (`.sf2`)
|
||||
or FastTracker (`.xi`) file, pitched across the keyboard from its root note.
|
||||
|
||||
<img src="screenshots/07-soundfont-editor.png" width="300" alt="SF2/XI loader editor">
|
||||
|
||||
It has a volume **ADSR envelope** and an optional **LOOP** (sustains the sample
|
||||
until note‑off) with an adjustable crossfade (**XFADE**) to smooth the loop seam.
|
||||
|
||||
### Effects
|
||||
|
||||
Insert effects (assign them to a channel's FX slots in the Mix tab):
|
||||
|
||||
| Effect | What it does |
|
||||
|--------|--------------|
|
||||
| **Tape Delay** | Up to four tempo‑synced tape "heads", with feedback, dry/wet and tape character (saturation, darkening, wow/flutter) |
|
||||
| **Filter (LP/HP/BP)** | Resonant low/high/band‑pass filter with warmth and a signal‑triggered cutoff envelope |
|
||||
| **10‑Band EQ** | Ten‑band graphic equaliser |
|
||||
| **Bitcrusher** | Bit‑depth and sample‑rate reduction with drive |
|
||||
| **Ambience Reverb** | A multi‑algorithm reverb with many factory spaces |
|
||||
| **MIDI Arpeggiator** | Turns held notes into tempo‑synced octave patterns |
|
||||
| **MIDI Transposer** | Shifts incoming notes by octaves/semitones |
|
||||
| **MIDI LFO** | Modulates a chosen parameter of another device |
|
||||
|
||||
The Tape Delay editor, as an example — drag a head's fader to set its time, tap
|
||||
its number to switch it off/on:
|
||||
|
||||
<img src="screenshots/09-tape-delay-editor.png" width="300" alt="Tape Delay editor">
|
||||
|
||||
> **MIDI effects vs. audio effects.** The Arpeggiator, Transposer and LFO shape
|
||||
> notes/parameters before the sound is made; the rest process audio. All are
|
||||
> managed the same way — as devices you drop into a channel's FX slots.
|
||||
|
||||
### Presets
|
||||
|
||||
Every device editor has a preset bar at the top:
|
||||
|
||||
- **PRESET** dropdown — load a saved preset.
|
||||
- **SAVE** — save the current settings as a named preset.
|
||||
- **DELETE** — remove the selected preset (asks to confirm).
|
||||
- **IMPORT** — load a preset from a file (Sampler presets can be imported from a
|
||||
`.zip` bundle that carries the sample).
|
||||
- **SHARE** — send the preset via the system share sheet.
|
||||
|
||||
Presets are plain text (`.szp`), stored per device type in the app's storage.
|
||||
Factory presets are seeded automatically and reappear as new ones ship, but ones
|
||||
you delete stay deleted.
|
||||
|
||||
---
|
||||
|
||||
## Setup tab
|
||||
|
||||
<img src="screenshots/10-setup.png" width="300" alt="Setup tab">
|
||||
|
||||
- **MIDI PANIC — ALL NOTES OFF** — instantly silences every voice. Use it if a
|
||||
note ever hangs.
|
||||
- **Project** — save / new / delete full projects on the device, and **Export /
|
||||
Import `.sng`** for desktop interchange. (See [Files](#files-projects--sharing).)
|
||||
- **Audio Devices** — route **Output** and **Input** to USB or built‑in.
|
||||
- **Color Theme** — pick a palette, or **Export / Import `.szt`** themes. Stock
|
||||
themes can't be deleted; imported ones join the list.
|
||||
|
||||
Scrolling down reveals the input‑binding editors:
|
||||
|
||||
<img src="screenshots/11-setup-bindings.png" width="300" alt="Setup — input bindings">
|
||||
|
||||
- **Gamepad Bindings** — rebind buttons and button‑combos (chords).
|
||||
- **Keyboard Hotkeys** — rebind physical‑keyboard keys.
|
||||
- **MIDI Bindings** — MIDI‑learn: map any knob/pad to an action.
|
||||
|
||||
---
|
||||
|
||||
## Input devices & hold‑to‑repeat
|
||||
|
||||
Sizzletracker treats **touch, keyboard, gamepad and MIDI** as equals — every
|
||||
action is available from each.
|
||||
|
||||
- **Touch** — tap the grid, drag faders/knobs, play the on‑screen keyboard.
|
||||
- **Physical keyboard** — a built‑in "tracker piano" for note entry (see the map
|
||||
below) plus rebindable hotkeys for navigation, transport and editing.
|
||||
- **Gamepad** — face buttons, shoulders, D‑pad and both analog sticks are all
|
||||
bindable and can be combined into chords (hold one control as a modifier).
|
||||
- **MIDI** — notes play live; Control‑Change messages drive bound actions, and
|
||||
unmapped ones can be MIDI‑learned in Setup.
|
||||
|
||||
**Hold‑to‑repeat.** Holding a **navigation** control now auto‑repeats it — cursor
|
||||
Up/Down/Left/Right, column moves, and value increment/decrement. It fires once,
|
||||
then accelerates while held, and stops on release. This works identically on the
|
||||
keyboard, the gamepad (buttons, D‑pad **and** analog sticks) and a momentary MIDI
|
||||
control — so scrolling through a long pattern or ramping a value is a single hold.
|
||||
One‑shot actions (play, stop, tab switch, note/clear) still fire once even if held.
|
||||
|
||||
---
|
||||
|
||||
## Files, projects & sharing
|
||||
|
||||
| Format | Contains | Use it for |
|
||||
|--------|----------|-----------|
|
||||
| **Full project** | Notes, blocks, arrangement **+ mixer, FX, instruments and sample assignments** | Your working song on this device |
|
||||
| **`.sng`** | Notes, blocks, arrangement only | Desktop‑compatible interchange |
|
||||
| **`.szp`** | One device's settings (Sampler as a `.zip` with its sample) | Sharing instrument/effect presets |
|
||||
| **`.szt`** | A colour palette | Sharing themes |
|
||||
|
||||
Projects auto‑save, so a crash or process death resumes where you left off.
|
||||
Export a `.sng` before wiping data if you want a portable copy of the song.
|
||||
|
||||
---
|
||||
|
||||
## Recording
|
||||
|
||||
1. In the **Mix** tab, set **DIR** (destination) and **TAIL** (bars of effect
|
||||
tail to keep), then press **● ARM**.
|
||||
2. Press **PLAY**. Capture starts with playback and records the **master** bus.
|
||||
3. Recording ends automatically the set number of tail bars after the sequencer
|
||||
stops. The finished stereo **WAV** is written to your chosen folder.
|
||||
|
||||
---
|
||||
|
||||
## Default control maps
|
||||
|
||||
### Keyboard
|
||||
|
||||
**Hotkeys** (rebindable in Setup → Keyboard Hotkeys):
|
||||
|
||||
| Key | Action |
|
||||
|-----|--------|
|
||||
| Arrow keys | Move cursor (hold to repeat) |
|
||||
| Tab / Shift+Tab | Next / previous column |
|
||||
| Space | Play / pause |
|
||||
| Enter | Stop |
|
||||
| L | Toggle loop |
|
||||
| Page Up / Page Down | Increment / decrement value (hold to repeat) |
|
||||
| Delete | Clear cell |
|
||||
| `` ` `` (grave) | Note‑off |
|
||||
| – / = | Octave down / up |
|
||||
|
||||
**Tracker piano** (fixed, for note entry):
|
||||
|
||||
- Lower octave: `Z S X D C V G B H N J M`
|
||||
- Upper octave: `Q 2 W 3 E R 5 T 6 Y 7 U`
|
||||
|
||||
### Gamepad (default layout)
|
||||
|
||||
| Control | Action |
|
||||
|---------|--------|
|
||||
| A / B | Play‑pause / Stop |
|
||||
| X / Y | Clear / Toggle loop |
|
||||
| L1 / R1 | Previous / next tab |
|
||||
| D‑pad / Left stick | Navigate (hold to repeat) |
|
||||
| Right stick ↑ / ↓ | Increment / decrement (hold to repeat) |
|
||||
|
||||
Bind a control *while holding another* to create a chord (e.g. "A + Left").
|
||||
|
||||
### MIDI
|
||||
|
||||
Note‑on/off play live. Bind Control‑Change numbers to actions in **Setup → MIDI
|
||||
Bindings** (or MIDI‑learn them). Momentary nav CCs auto‑repeat while held.
|
||||
|
||||
---
|
||||
|
||||
## Tips & troubleshooting
|
||||
|
||||
- **A note is stuck.** Setup → **MIDI PANIC** silences everything immediately.
|
||||
- **No sound from a track.** Check the note's **channel** matches a mixer
|
||||
channel's **MIDI CH**, that the channel has an **instrument**, and that it isn't
|
||||
**muted** (or another channel **solo**ed).
|
||||
- **Crackles/dropouts.** The engine adapts its buffer automatically; make sure no
|
||||
other heavy app is competing, and try routing output to a different device in
|
||||
Setup → Audio Devices.
|
||||
- **A preset/instrument you want to keep.** Clearing a tile can't be undone —
|
||||
**SAVE** it as a preset first. Long‑press asks before clearing for this reason.
|
||||
- **Moving a song to another app.** Export a **`.sng`** (notes/blocks/arrangement
|
||||
are desktop‑compatible); keep a **full project** for the device‑specific mix and
|
||||
samples.
|
||||
- **Auditioning fast.** Open any instrument in the Toolbox and use the pinned
|
||||
keyboard; hold nav controls to move around quickly thanks to hold‑to‑repeat.
|
||||
|
||||
---
|
||||
|
||||
*Sizzletracker is free software, licensed GPL‑3.0‑or‑later.*
|
||||
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