Reactorcoremeltdown 3155caf3cc Fix stuck synth voices: release scaled by sustain level (v0.4.5)
The subtractive synth's amplitude-envelope release decremented at
`(dt / r) * s` — the rate was multiplied by the sustain level, floored
at 0.001. For any percussive patch (sustain≈0: Square Bass, Pulse Pluck,
Noise Perc), release ran ~1000× too slow, so a 0.2 s tail took minutes.
Since a voice's isActive follows its amp envelope, the voice never freed
and kept rendering (3 osc + filter) indefinitely.

That one bug produced all three reported symptoms:
 * missed note-offs / stuck notes needing panic — the note-off fires but
   the voice takes minutes to go silent, reading as ignored;
 * fast-tapping dropouts on every instrument — released-mid-envelope
   voices pile up (whole pool + 8 live audition voices) and CPU climbs
   until the audio callback overruns → xruns;
 * audition-then-play dropouts — audition notes are already stuck on the
   live pool before the sequencer stacks track voices on top.

Release now ramps to zero at a constant 1/r rate, reaching silence
within r seconds from any level (matching SampleVoice's behaviour). The
Sampler/SoundFont path already captured its release rate at note-off, so
it was less affected — but the shared synth voice pinned the CPU budget,
which is why the stutter showed across all instruments.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 02:04:14 +02:00

Sizzletracker (Android)

A retro, grid-based music tracker for Android — monospace UI, pixel icons, demoscene-style pattern editing — playable equally with touch, keyboard, gamepad, and MIDI (USB or Bluetooth).

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Features at a glance

  • Tracker tab — 4-track pattern grid (note / velocity-hex / MIDI-channel per track), beat & bar coloring, tap-to-focus + drag-to-edit with haptics and scale-aware note entry; plus an 8-lane arrangement piano-roll (up to 256 bars) with A/B loop regions.
  • Mix tab — 4 channels, each with an instrument + 4 FX slots, MIDI channel, volume, mute/solo.
  • Toolbox tab — 16 slots for instruments (NES synth, sampler, SF2/XI) and effects (arp, transposer, LFO, tape delay, reverb, filters, 10-band EQ, bitcrusher). Every device has an auto-generated editor and text presets.
  • Setup tab.sng project save/load, color themes (with import/export), gamepad bindings, and searchable/collapsible MIDI bindings.
  • Master recording — render the master bus (with FX tail) to a WAV file.
  • Background playback with a media notification (Play/Pause/Stop).
  • Two-thread design — Compose UI on the main thread, a sample-accurate sound engine on its own high-priority thread.

There is also a standalone tools/samplepack-builder.html — an offline page for assembling Sampler preset bundles (drop audio onto 16 note-labelled pads, then download an importable .zip).

Build & run

Open the project in Android Studio (2024.1+) and Run on an API 26+ device or emulator.

From the CLI (the Gradle wrapper is committed, so a fresh clone needs no setup):

./gradlew assembleDebug

Where to start reading

See docs/DEVELOPER_HANDOVER.md — a from-scratch tour written for a developer new to Android: architecture, the file map, the "one action / one song / two threads" model, how to add an instrument or input, and an honest implemented-vs-TODO list.

Fastest orientation in code: model/Project.ktinput/InputAction.ktui/AppViewModel.ktaudio/AudioEngine.kt.

Project format

Songs use a human-readable .sng text format (see io/ProjectIo.kt), aligned in spirit with the desktop Sizzletracker; a byte-exact compatibility shim is a listed TODO in the handover doc.

License

Sizzletracker is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 or later (GPL-3.0-or-later). See the LICENSE file for the full text; every source file carries an SPDX GPL-3.0-or-later header.

Copyright © 2026 Reactorcoremeltdown

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