Reactorcoremeltdown 61d7de1f25 Improve light-theme readability; drop experimental stereo FX; add sample-pack builder tool
- Theme: pick a light or dark Material base scheme by palette luminance and map
  the palette onto the container/variant/outline/secondary roles components
  actually read, so cards and secondary text stay legible on bright themes.
- Audio: remove the experimental stereo-FX rendering and the tape-delay per-head
  balance (both worked poorly); each channel runs a single mono FX chain again.
  Master output and recording remain stereo (dual-mono content).
- Tools: add tools/samplepack-builder.html, a standalone page for assembling
  Sampler .zip preset bundles (16 note-labelled drag-n-drop pads, audition,
  16-bit mono WAV re-encode, duplicate-sample detection).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:37:44 +02:00

Sizzletracker (Android)

A retro, grid-based music tracker for Android — monospace UI, pixel icons, demoscene-style pattern editing — playable equally with touch, keyboard, gamepad, and MIDI (USB or Bluetooth).

platform language ui

Features at a glance

  • Tracker tab — 4-track pattern grid (note / velocity-hex / MIDI-channel per track), beat & bar coloring, tap-to-focus + drag-to-edit with haptics and scale-aware note entry; plus an 8-lane arrangement piano-roll (up to 256 beats) with A/B loop regions.
  • Mix tab — 4 channels, each with an instrument + 4 FX slots, MIDI channel, volume, mute/solo.
  • Toolbox tab — 16 slots for instruments (NES synth, sampler, SF2/XI) and effects (arp, transposer, LFO, tape delay, reverb, filters, 10-band EQ, bitcrusher). Every device has an auto-generated editor and text presets.
  • Setup tab.sng project save/load, color themes (with import/export), gamepad bindings, and searchable/collapsible MIDI bindings.
  • Background playback with a media notification (Play/Pause/Stop).
  • Two-thread design — Compose UI on the main thread, a sample-accurate sound engine on its own high-priority thread.

Build & run

Open the project in Android Studio (2024.1+), let it create the Gradle wrapper if prompted, and Run on an API 26+ device or emulator.

CLI (after the wrapper exists — gradle wrapper --gradle-version 8.9):

./gradlew assembleDebug

Where to start reading

See docs/DEVELOPER_HANDOVER.md — a from-scratch tour written for a developer new to Android: architecture, the file map, the "one action / one song / two threads" model, how to add an instrument or input, and an honest implemented-vs-TODO list.

Fastest orientation in code: model/Project.ktinput/InputAction.ktui/AppViewModel.ktaudio/AudioEngine.kt.

Project format

Songs use a human-readable .sng text format (see io/ProjectIo.kt), aligned in spirit with the desktop Sizzletracker; a byte-exact compatibility shim is a listed TODO in the handover doc.

License

TBD by the project owner.

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