- Add GPL-3.0 LICENSE and SPDX headers (GPL-3.0-or-later) to every source file (58 Kotlin, the C++ file, and the sample-pack HTML tool). - README: state the GPL-3.0-or-later license (+ badge); fix stale "256 beats" -> "256 bars"; fix build instructions (the Gradle wrapper is committed); mention master recording and the sample-pack tool. - DEVELOPER_HANDOVER: resync with the codebase — corrected the wrapper note, architecture diagram, full file map, the add-instrument/effect guide, Oboe (now default with fallback, not an opt-in toggle), moved SF2/XI to implemented, and added recently shipped features with an honest remaining/optional list. - Fix a pre-existing broken unit test: SngFormatTest called the old SngFormat.import(text); the API is importInto(project, text). Tests compile and pass again. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
72 lines
3.0 KiB
Markdown
72 lines
3.0 KiB
Markdown
# Sizzletracker (Android)
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A retro, grid-based **music tracker** for Android — monospace UI, pixel icons,
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demoscene-style pattern editing — playable equally with **touch, keyboard,
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gamepad, and MIDI** (USB or Bluetooth).
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<p>
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<img alt="platform" src="https://img.shields.io/badge/platform-Android%208%2B-0b0d0e">
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<img alt="language" src="https://img.shields.io/badge/kotlin-2.0-7cfc9a">
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<img alt="ui" src="https://img.shields.io/badge/UI-Jetpack%20Compose-f2c14e">
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<img alt="license" src="https://img.shields.io/badge/license-GPL--3.0--or--later-e05a4b">
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</p>
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## Features at a glance
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- **Tracker tab** — 4-track pattern grid (note / velocity-hex / MIDI-channel per
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track), beat & bar coloring, tap-to-focus + drag-to-edit with haptics and
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scale-aware note entry; plus an 8-lane arrangement piano-roll (up to 256 bars)
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with A/B loop regions.
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- **Mix tab** — 4 channels, each with an instrument + 4 FX slots, MIDI channel,
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volume, mute/solo.
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- **Toolbox tab** — 16 slots for instruments (NES synth, sampler, SF2/XI) and
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effects (arp, transposer, LFO, tape delay, reverb, filters, 10-band EQ,
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bitcrusher). Every device has an auto-generated editor and text presets.
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- **Setup tab** — `.sng` project save/load, color themes (with import/export),
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gamepad bindings, and searchable/collapsible MIDI bindings.
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- **Master recording** — render the master bus (with FX tail) to a WAV file.
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- **Background playback** with a media notification (Play/Pause/Stop).
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- **Two-thread design** — Compose UI on the main thread, a sample-accurate sound
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engine on its own high-priority thread.
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There is also a standalone `tools/samplepack-builder.html` — an offline page for
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assembling Sampler preset bundles (drop audio onto 16 note-labelled pads, then
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download an importable `.zip`).
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## Build & run
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Open the project in **Android Studio** (2024.1+) and Run on an **API 26+**
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device or emulator.
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From the CLI (the Gradle wrapper is committed, so a fresh clone needs no setup):
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```
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./gradlew assembleDebug
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```
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## Where to start reading
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See **[docs/DEVELOPER_HANDOVER.md](docs/DEVELOPER_HANDOVER.md)** — a from-scratch
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tour written for a developer new to Android: architecture, the file map, the
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"one action / one song / two threads" model, how to add an instrument or input,
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and an honest **implemented-vs-TODO** list.
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Fastest orientation in code:
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`model/Project.kt` → `input/InputAction.kt` → `ui/AppViewModel.kt` →
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`audio/AudioEngine.kt`.
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## Project format
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Songs use a human-readable `.sng` text format (see `io/ProjectIo.kt`), aligned in
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spirit with the desktop
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[Sizzletracker](https://github.com/reactorcoremeltdown/sizzletracker); a byte-exact
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compatibility shim is a listed TODO in the handover doc.
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## License
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Sizzletracker is free software: you can redistribute it and/or modify it under
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the terms of the **GNU General Public License v3.0 or later**
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(`GPL-3.0-or-later`). See the [`LICENSE`](LICENSE) file for the full text; every
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source file carries an SPDX `GPL-3.0-or-later` header.
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Copyright © 2026 Reactorcoremeltdown
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