Tape Engine: a varispeed reel-to-reel. Audio runs through a ring buffer read at a glided 'speed'; the editor draws two spinning reels you press-and-hold to brake, diving the pitch like a finger on a slowing tape. Wow (slow, tempo-synced via division) and flutter (fast) wobble the rate; hiss adds tape noise. Granular Glitch: records the signal and, driven by Intensity, jumps the read head back to replay short grains (stutter/repeat/octave glitch). A new VizEffect interface lets the processor publish a decimated scope + playhead; the engine exposes it per slot (effectScope/effectPlayhead), and the editor draws a dotted oscilloscope with the jumping playhead over it plus a horizontal Intensity slider. The scope reads in the Canvas draw phase (redraw only, no recomposition), mirroring the VU-meter path. Also make the toolbox device picker scrollable so all types stay reachable. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
5.1 KiB
5.1 KiB