Reactorcoremeltdown b07d758609 Add per-channel VU meters inside the mixer faders (v0.9.0)
The render loop now tracks each bus's post-fader/post-FX peak per block and folds
it into a decaying meter value (instant attack, ~300 ms release) plus a clip
latch (~0.8 s when the bus crosses 0 dBFS). Exposed via channelMeter /
channelClipped and surfaced on the ViewModel.

Each mixer fader paints, in one drawBehind, a VU meter inside its volume fill:
rising from the bottom, coloured green -> amber by absolute level with a red tip,
and solid red while the bus clips. A per-frame ticker writes into stable state
objects read only in the fader's draw phase, so meter movement repaints just the
four faders (no recomposition); an unchanged write is a no-op, so a silent mixer
costs nothing but the frame tick.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 21:53:35 +02:00

Sizzletracker (Android)

A retro, grid-based music tracker for Android — monospace UI, pixel icons, demoscene-style pattern editing — playable equally with touch, keyboard, gamepad, and MIDI (USB or Bluetooth).

platform language ui license

📖 Full User Guide — a detailed, screenshotbyscreenshot walkthrough of every tab, instrument, effect and control.

Features at a glance

  • Tracker tab — 4-track pattern grid (note / velocity-hex / MIDI-channel per track), beat & bar coloring, tap-to-focus + drag-to-edit with haptics and scale-aware note entry; plus an 8-lane arrangement piano-roll (up to 256 bars) with A/B loop regions.
  • Mix tab — 4 channels, each with an instrument + 4 FX slots, MIDI channel, volume, mute/solo.
  • Toolbox tab — 16 slots for instruments (3-oscillator synth, sampler, SF2/XI) and effects (arp, transposer, LFO, tape delay, reverb, filters, 10-band EQ, bitcrusher). Every device has an auto-generated editor and text presets.
  • Setup tab.sng project save/load, color themes (with import/export), gamepad bindings, and searchable/collapsible MIDI bindings.
  • Master recording — render the master bus (with FX tail) to a WAV file.
  • Background playback with a media notification (Play/Pause/Stop).
  • Two-thread design — Compose UI on the main thread, a sample-accurate sound engine on its own high-priority thread.

There is also a standalone tools/samplepack-builder.html — an offline page for assembling Sampler preset bundles (drop audio onto 16 note-labelled pads, then download an importable .zip).

Build & run

Open the project in Android Studio (2024.1+) and Run on an API 26+ device or emulator.

From the CLI (the Gradle wrapper is committed, so a fresh clone needs no setup):

./gradlew assembleDebug

Where to start reading

See docs/DEVELOPER_HANDOVER.md — a from-scratch tour written for a developer new to Android: architecture, the file map, the "one action / one song / two threads" model, how to add an instrument or input, and an honest implemented-vs-TODO list.

Fastest orientation in code: model/Project.ktinput/InputAction.ktui/AppViewModel.ktaudio/AudioEngine.kt.

Project format

Songs use a human-readable .sng text format (see io/ProjectIo.kt), aligned in spirit with the desktop Sizzletracker; a byte-exact compatibility shim is a listed TODO in the handover doc.

License

Sizzletracker is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 or later (GPL-3.0-or-later). See the LICENSE file for the full text; every source file carries an SPDX GPL-3.0-or-later header.

Copyright © 2026 Reactorcoremeltdown

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